Jeanine Adkisson
Contact
- email: jneen at jneen dot net
- discord: jneen
- portfolio: Soundcloud and Bandcamp
Summary
I am a musician, composer, and producer with extensive community experience in project, social media, and event management. I also have experience with platforming game design, and player testing. I also have a 15-year career in web services development behind me. I am a Swiss Army knife of skills, capable of wearing many hats, and would flourish in a small games studio.
I am a US citizen and permanent resident of Canada. I live in Toronto and am willing to work locally or remotely. I can accept payment either in CAD or USD, and require no additional visas to do work for US, Canadian, or other companies.
Music Portfolio
I play piano and percussion. I have been making electronic music since 2014 in a wide variety of genres, mostly involving a fusion of retro game music, dance music, blues, and funk.
I tend to favour the more melody-forward style of game music over the more modern movie-ambient style. I am not afraid of loops. I have a background in jazz, marching percussion, and band arrangement, and a formal education in classical harmony.
A few selections from my discography:
- (2023) Super Mario Maker 2 (Banned Wagon Mix): A modern drum&bass / big-band arrangement of the Mario Maker 2 theme (featured on OCRemix)
- (2021) Froguelike: A fun, silly, and cute frog themed track composed for a game jam.
- (2022) Rhythm of the Mushroom Kingdom: A funky disco-style track composed with AddMusicK for a SNES romhack
- (2022) Neon Chip: A classic house beat composed for a Geometry Dash-like game jam game.
- (2021) In Dreams, Held: A slow-burn electronic/acoustic fusion ballad that ends off my most recent album
Project highlights
- (2021-present) Maj7 Community Organizer
- Designed, organized and released multiple editions of two unique collaboration events:
- Cover Ring Spring 2021 with 39 artists (visuals by me)
- Cover Ring Fall 2022 with 44 artists (visuals by HypergameStorytime, featuring one of my shaders)
- Cover Ring Winter 2023 with 50 artists (visuals in collaboration with blackle)
- Escape from WIP City with 21 artists (visuals in collaboration with Hyeve)
- Return to WIP City (in progress)
- Created and organized event sign-ups, logistics, and managed crediting.
- Mastered the releases, designed the track ordering
- Provided detailed feedback to artists to ensure their tracks were something they could be proud of
- Designed and produced the visual presentation, using shader art and custom spectral analysis with NumPy/SciPy
- Promoted the events and managed announcements before/during/after the events
- Archived the results on bandcamp with proper metadata and tagging
- Designed, organized and released multiple editions of two unique collaboration events:
- (2021-2023) Super Wagon World (Banned Wagon Team)
- Managed a large volunteer group of level designers, ran extensive playtesting, and implemented countless bugfixes and revisions
- Created the website, directed the writing of the story, designed and implemented the code system.
- Managed the production of release materials, coordinated with large streamers, and mitigated various availability challenges.
- Wagon World content now totals over 3 million views on Youtube, and countless other streams.
- (2023-present) Open Course World
- Designed the onboarding flow, wrote and implemented all of the onboarding tutorials,
- Launched several speedrunning events and managed the social media of the project
- (2020-present) Taisei Project
- Composed and produced three Touhou-style tracks for the soundtrack, in the style of the existing soundtrack.
Programming career highlights
- (2020-2023) Opencounter Designed and implemented the computation system - designed for programming by non-programmers
- (2012-present) Rouge Project Wrote and maintained a popular community library and managed an extremely busy github project.
- (2016-2017) Gitlab Overhauled the permissions and authentication system so cleanly they turned it into an open source library
- (2011-2012) Desmos Designed, implemented, and performance-tuned the math expression input system
- Other previous employers include Causes.com, UL Environment (previously GoodGuide), and CDS/SNC.
Other Projects
- Demo-style shader art on Shadertoy, including my visualization for the Infloresce charity stream
- Youtube intro music for streamer OnceForever, including a low-pixel version of his logo.
- Small-size pixel art found in all my recent Soundcloud releases, as well as a single commissioned piece, concept by B0X_Gaming
Education
- UC Berkeley. Bachelors in Music, Bachelors in Mathematics
- Tokyo Institute of Technology. Masters in Mathematical & Computing Sciences (programming languages and system design specialist)
Languages
English (native), Japanese (N2: business-level)
References available on request.